Sword Art Online Hollow Realization How to Access Abyss of the Shrine Maiden

Walkthrough and directions for the mail service game story Abyss of the Shrine Maiden.
Are yous lost in the mail game story every bit the game doesn't give explicit directions anymore?
This guide will assist y'all find your way!

Contents

  • Preface
    • Difficulty Level
    • Damage Output
    • Survivability
  • Chapter one – The Vulcanus Citadel
  • 1st Key
  • 2nd Key
  • 3rd Key
  • 4th Key
  • Blazerock Fortress & Extractors
    • 1st extractor
    • 2nd extractor
    • third extractor
  • Acropovale Ruins
  • Gardens of Calamity

Preface

I'thousand writing this guide for the Completeness of the Shrine Maiden as I think many, if not most players volition accept trouble as the game stops giving you clear directions for your objectives in these afterward areas.
I'm not writing about every map, as I recall nigh of you lot got used to progressing through them from the maingame. Instead I will exist writing downward instructions and specific directions for every betoken the game blocks your path frontward.

Difficulty Level

Before starting with the walkthrough I want to address the difficulty of these additional areas.
If you are having problem with the sudden jump in monster difficulty in the Vulcanus Citadel, I have a few tips and recommendations beneath that should allow for easier progress.

Damage Output

The most simple and constructive way to boost your characters damage at the start of the post game story is to unlock the skill fusion system. Equally you lot start the affiliate ane of AotSM you will have access to first tier, lvl3 skill fusion which will provide you passive +500 atk buff along with few other bonuses.

For unlocking the skill fusion you will first desire to make 2 man party with graphic symbol of your choice, and so find your party member in town and collaborate with them to "take them for a walk". When you have your partner in tow, become observe Argo in the town to talk with her and y'all should get a quick rundown on the SF system. Now yous tin can collaborate with Argo and option skill fusion, start quest, attacker. Afterwards interact with your partner and choice skill fusion to meet the requirements and progress of the quest.

With the assaulter skill fusion you lot should have enough atk stats to comfortably kill the story enemies, once you reach chapter 2 you should visit Argo again and repeat the process to unlock the next stride level 4 vitrify.

Survivability

Depending on how fast you blazed through the maingame this may be a huge problem.
Beginning of all at that place's couple buff skills you absolutely should accept at this point, Brave Soul (maxHP +50%!) and Defensive Stance (Huge HP regen).

And then if you have around 50k unbuffed HP you lot will be able to withstand several hits from the minibosses and allow for pretty shine progress.

As the really proficient HP boosting equipments are available only after yous accelerate to the later areas in Vulcanus citadel, I recommend you wear the "greenish" quality armors you got from Stalwatos Ruins events, if yous want you can repeat some of the duels to get better stats on the pieces.

In the Seldona Laboratory the northern blue chest can drop accessory piece with about 50Vit and once you lot gain admission to the southern part the chest in there has both boots and necklace with little HP bonuses. Once yous reach Asham Extractor you can get some really powerfull HP boosting chest slice and boots from the chests in that location, if you lot made information technology here you won't take to fear decease anymore.

Before y'all accept access to the improve gear from Vulcanus Citadel you may have to resort to the other way of increasing your Max HP, that is leveling up. If you are still below lvl50 I highly recommend you level up to sixty atleast, you will see big HP gains subsequently a breakpoint at l. Safe way to level up is to chain kill monster in the previous Stalwatos Ruins area and later on movement to Vulcanus citadel so you can become some loot from bluish chests at the same time.

Now for the actual walkthrough.

Chapter 1 – The Vulcanus Citadel

Run through the first expanse equally you see fit.
In one case you accomplish locked gate in Seldona Laboratory, backtrack to the large graveyard in western function of the aforementioned map. Look on northern side of the graveyard for Aldano's gravestone (bossfight).
Enter Blazerock Fortress to the south and interact with the rock tablet marked with (!) for your next objective.

1st Primal

Enter the Bardette City from Seldona Laboratory. In the Northern role of the map look for a well in the center of ruined buildings, information technology has a white lantern to marker the spot(boss fight).

2nd Key

Look for a green spirit NPC in the southern nigh office of Seldona Laboratory, after obtaining a quest item run back north and look for marked grave on the right side of the route. It's placed in the expanse with two gates and y'all will encounter easy fight.

tertiary Central

From Seldona Laboratory archway backtrack into Magmatite Inquiry site. Look for a ruined building nearby, where the green treasure chest is on the map(boss fight). Subsequently teleport to this area'southward entrance and wait on the left hand side while following the road for a quest marker (?).

4th Key

Enter the Blazerock Outer Wall from Bardette City. Start time in the area you will accept to do some running around for events and to open they style frontwards.
First follow the path south until you come across locked gate.

So run to the north eastern room with 3 sword NMs, in that location should be brusk event and then check the northern wall but left from the entrance for hidden room and some other event. Also pull the nearby lever while you are at it, merely ignore the lvl 150+ NM guarding the red chest.

Follow the path around to the south east room with a yellow marker in information technology. Talk to the NPC and take hold of the warehouse central from behind information technology.

Run to the northern part of the map and follow the path that leads due south from the entrance to a seemingly empty expanse, look in the left side room for the 4th and last central.

Now while you are even so in the area you can choose to unlock the path to the adjacent map in this area. Make your manner back to the eye section of the map and enter the locked room to e with yous warehouse key. There you will discover lever guarded past a NM monster which will unlock the gate from the southern exit. Also in the other corner of the room you will detect a central item [Mining Explosives], this will be Required to progress afterward on.

After you obtained the keys and unlocked the teleporter in Kikoth Excavation information technology'due south time to head back to Blazerock Fortress and unlock the style forward.

In Blazerock Fortress pull the two levers virtually entrance and run to the northward east get out. Progress through the next area into Asham Extractor to receive your next objective from a nearby tablet and bookselves.

Run to the northern part of the Asham Extractor map, expect in i of the buildings.

Warp to Kikoth Earthworks unlocked afterwards BLazerock outer wall. Follow the west side of the map and loo for a cave you tin can open up with the [Mining Explosives].

Go back to Blazerock Fortress, make your way to the northern lever and operate it. Now take the southern get out to the Clastdale Caves and cheque the door in the southern function. Go back to Blazerock fortress once more, check the room west from the heart of the map for a cardinal item [Lake Key], no need to kill the bosses in the area. Go back to the Lake for the final extractor.

Acropovale Ruins

In Acropovale Ruins numbering the levers from top down and left to right.
To unlock the style forward ignore levers 1-3 and run to the lever no. 4. Pull the lever No. 4 and backtrack to the lever No. 1 and pull it also. Now you can take the eastern path to a room with a few lover level NMs.
After y'all got the primal run back to lever no. i and pull it once more to open up the style south. Ignore the other levers and employ they key to open the style forward, when you lot encounter second locked door look for unexplored room nearby and beat another NM for the 2nd fundamental.

Gardens of Calamity

In Gardens of Calamity in that location's couple gimmicks with magma slimes that turn into crystals when killed. If your path is blocked by big crystal wall you lot need to impale slimes to produce pocket-size crystals until you lot get a message that the area oestrus has increased. To remove the boss' shield you will have to kickoff kill the slimes to produce crystals, and then activate them.

Rest of the Volcano area should be pretty straightforward.

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Source: https://gameplay.tips/guides/1448-sword-art-online-hollow-realization.html

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